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Computing

The aim of Computing and Technology Curriculum at Alderton Junior School is to develop confident learners who have the technological skills they need to move beyond KS2 and to equip them for the ever-changing needs of the future. Our comprehensive curriculum develops computational thinking skills, digital literacy and understanding of information technology. In addition, half-termly e-safety lessons are built into the curriculum which help pupils to understand how to use technology in a safe, purposeful and creative way. This approach provides pupils with the exposure to a variety of different technologies, such as computers, tablets, raspberry pis and robots, that will enrich their experiences.

 

Curriculum Summary:

Key Stage 2

Students develop their knowledge of programming skills. The children begin to create and design algorithms to achieve given goals. Other areas of computing, such as digital literacy and information technologies, are also taught within core and foundation subjects with a continued focus on safe internet use and advancing the use of presentational software.

 

The main outcomes for children are to:

  • programme and develop their instructions on apps such as Hopscotch
  • to learn basic coding language
  • to continue navigating the internet safely
  • to begin to reflect on the tools they use to reach a certain outcome

 

The document below contains the full curriculum offer including the progression of skills.

E-Safety

E-Safeguarding is of the utmost importance to Alderton. As such, we ensure that children have an understanding of how to use information and communication technologies safely and responsibly.

 

E-Safety is taught discreetly and is also embedded across the curriculum.

 

 

Computing and Technology Leader:

Mr Matthew Harrison

From January 4th, all schools are closed due to Covid-19. For enquiries, please contact the school office via email or visit the Covid-19 tab.
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